If you use thede models, then all I ask is that you mention me in whatever description is attached to whatever you created by linking the following Youtube Channel.
https://www.youtube.com/user/RubyCarbuncIe


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dec_RED.bch is the in battle model
This model is meant to replace Brendan, so keep that in mind before replacing any other character.
In-Battle Model locations a/1/3/3

Base Models:
Brendan's body
Red's Hair (Brawl)
Trevor's Backpack (X/Y)
Calem's Baseball Cap (X/Y)


Issues:
He's still wearing shorts with his legs textured to look like pants do to certain limitations of Ohana3DS.
As the images below will show, the bag is a bit buggy, if anyone wants to go ahead and take a stab at correcting that, feel free. It took more effort than I'd hoped just to get it to this point.
I didn't rextexture the shoes, as they're barely noticeable in most situations. You'll have to retexture them yourself if it matters that much to you. Sorry.

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dec_RED_OW.154 is the overworld model
Overworld Model Location: a/0/2/1

Base Models:
Fisherman's Head (X/Y)
Brendan's Contest attire (OR/AS)

Issues:
No facial expressions.
-My video didn't call for the use of Red to express facial animations, or show his face in the OW at all, so I didn't bother to change it from Brendan's default. I did pack Brendan's full facial list in though, as his contest model is missing several expressions.
Backpack
-His backpack model is tied to the head, as editing the body has certain... effects. So, when he's looking at a taller character the bag clips through his stomach.
Certain Animations
-Because I used Brendan's contest body as a base, the model does not have certain animations programmed for it. 
This includes the following:
-Running
-Biking
-Surfing
Basically, all you can do is walk. Flying works fine, though.
Front View
-The front view is a tad odd, seeing as how I didn't really need it for my video and the model I used for a base.
Boots
-Not accurate to Red at all, but I think boots look cooler.

